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INI File
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2003-05-13
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2KB
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31 lines
[-COMMENT-:GLOBAL]
# MICROSOFT HIGH LEVEL SHADING LANGUAGE KEYWORDS FILE FOR CRIMSON EDITOR
# FIRST EDITED BY JEFF HANNA on MAY 6TH, 2003
#
# KW0=INTRINSIC FUNCTIONS; KW1=DATA TYPES; KW2=SHADER SEMANTICS; KW3=KEYWORDS
[KEYWORDS0:GLOBAL]
abs acos all any asin atan atan2 ceil clamp clip cos cosh cross D3DCOLORtoBYTE4
ddx ddy degrees determinant distance dot exp exp2 faceforward floor fmod frac
frc frexp fwidth isfinite isinf isnan ldexp len length lerp lit log log10 log2
max min modf mul noise normalize pow radians reflect refract found rsqrt saturate
sign sin sincos sinh smoothstep sqrt step tan tanh tex1D tex1Dproj tex1Dbias tex2D
tex2Dproj text2Dbias tex3D tex3Dproj tex3Dbias texCUBE texCUBEproj texCUBEbias transpose
[KEYWORDS1:GLOBAL]
int half float float3 float4 float3x3 float3x4 float4x3 float4x4 double vector vec matrix
mat string pixelshader sampler texture vertexshader struct typedef
[KEYWORDS2:GLOBAL]
POSITION BLENDWEIGHT BLENDINDICES NORMAL PSIZE DIFFUSE SPECULAR TEXCOORD TANGENT BINORMAL
TESSFACTOR FOG COLOR
[KEYWORDS3:GLOBAL]
decl do double else extern false float for half if in inline inout int matrix out pass
pixelshader return sampler shared static string struct technique texture true typedef
uniform vector vertexshader void volatile while
asm bool compile const auto break case catch char class const_cast continue default delete
dynamic_cast enum explicit friend goto long mutable namespace new operator private protected
public register reinterpret_case short signed sizeof static_cast switch template this throw
try typename union unsigned using virtual